[PVE][3.3.5] Elemental Shaman Guide

by Linkingirl on July 3, 2018
Elemental Shaman
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[PVE][3.3.5] Elemental Shaman Guide

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The purpose of this guide is to show you an optional path for elemental shaman’s gameplay. I just focused on FAQ people asked to me, I saw in “global” chat, on WEB forums and on other themes, which are “bad” explained overall the Internet (most of the internet content is focused on current Blizzard’s wow expansion).


After of over a year of ingame experience, on the new server core, I noticed and made some changes into elemental shaman gameplay and performance. The new core has changes (fixes) to spells, talents, buffs and other mechanics. Initial guide version was based on universal balanced “old” 10 man/25man gameplay mode, but the new core requires different character stats for 10man and 25man raids respectively. In this updated guide I’ll point on such differentiation.

This guide as any other guide should contain all aspects about described object.


On Warmane server there are available 3 expansions of WoW: WotLK (3.3.5a), Cataclysm (4.3.4) and MoP (5.4.2). You can create an account per each realm, but patch 3.3.5 is more fixed , both in PVE and PVP “area”. Moreover, as my opinion, WotLK world is more interesting and keeps the spirit of all previous WoW series (even arcade series). The Blizzard started to transform WoW into some neutral PVP MMORPG mostly like a gigant Counter Strike, beginning from Cata. But in MoP it’s some new WoW breath, and Legion keeps the wow mystery and adventuring spirit again, I should to admit. Warmane WotLK world is quite fixed (I already finished It’s Over Nine Thousand! and Loremaster achievements): you can complete all class quests, you are able to complete over 3000 quests per faction, for those who wanna doing something different between raiding there is available near 99% of achievement events. Among private servers the Warmane has the best fixes to Eye of Eternity, Naxxramas, Ulduar, Obsidian Sanctum, Ulduar, Trial of the Crusader, Icecrown Citadel and Ruby Sanctum encounters. The battlegrounds also were scripted like on retail.

What is restricted?
WARNING! The Anti-Cheat system is not ideal anyway. I saw that most of them were used different “speed-cheats” (to farm), “fishing-bot” (to farm) and some very annoying PVP cheats (I didn’t screened them anyway), during my gameplay. Sadly, current Warmane Anti-Cheat system is vulnerably against different “speed-cheats” mostly. PVP cheaters using some kind of “damage improvements” and “resilience ignore hacks” cheats, which are very hard to detect, because they can show as a game bug. Somehow I was struck by such kind of cheaters – I lost 20,000 HP from a few debuffs and a DoT, considering my 1380 Resilience + Skeleton Key + Elemental Warding (6% dmg reduction)!!! Another kind of cheaters are Scammers (including Ninjas). They using some trading interface bugs to cheat somebody: Don’t trust when a character, under level 20, is trying to sell some very expensive items: Primordial Saronite, items ilvl264 e.t.c. Looks like he is a temporary ALT (under a different accounts either) for some dedicated player, for such purpose (he does not care for ban). Most of them using some Bag Addons, which can be a cause for such cheats (many addons generates some UI errors which gives to standart WoW interfaces some security bugs). Try to use C.O.D. system or AH better, because they are more protected under server database transactions. You should be careful for more leveled players also. Another kind of cheats is Exploiting and they are absolutely restricted, – raid ID, bosses and arena exploiting (wintrading). You can be banned forever for such cheats. During my gameplay I was a witness when a raid firstly and an entire guild secondly was banned forever after such tricks. My verdict: DON’T USE ANY CHEATS, because they are the best “killers” for any online-game. Do you want to play WoW in a community of 4000 players or you want to cheat each others in a “gang party” of 50 players (good examples are Counter Strike private servers 😉 )?.

Leveling and gearing
You can equip your character instantly throught donating system by gaining coins (read on site more detailed) or throught vote points system (is a long term path). Vote points gives you access to gear lvl 264 (NO BoE INCLUDED). Coins gives to you access to BiS (best in slot) items lvl 277-284 and to questions – what to equip?:)
Wotlk realms:

  • Lordaeron x1: Blizzlike mode; no coins or points marketplace.
  • Icecrown x7: Coins and points marketplace available; reputation gaining is set to x3 rating.
  • Blackrock x7: PVP only.

Shaman’s available races

First of all you have to choose a gender of your class while creating a new character. You can choose freely. Remember that wow is a MMORPG game and if you like “poly-t i t s” then get a female character. (I choose male)


MMORPG – Many Men Online Role Playing Girls 🙂

To play as a shaman class is necessary to choose an orc, tauren, troll or draenei (alliance faction only) race. Every race has good race abilities, but for raids, draenei with +1% hit to raid aura and trolls with self buff berserker (+20% haste for 10sec, after core fix) are better than other races. Usually +1% hit is not so huge advantage and high “geared” ele shamans didn’t benefit so much from 20% for 10 sec extra haste (I will explain it later), as for me.


  1. Draenei have improved Jewelcrafting (+10, nice), some healing racial Gift of the Naaru, Heroic Presence (+1% hit) and resistance to Shadow damage (+2%). They are the best Elemental (PVP) shamans from Aliance for dueling and 2v2 arena.
  2. Trolls have improvement crit with bows (+1%) Bow Specialisation, haste buff (+20%) Berserking, Regeneration and reduced slowing effects (-15%) Da Voodoo Shuffle. Trolls are the best Marksman ( PVE/PVP) hunters, Elemental (PVE) shamans.
  3. Orcs have 15% time reduced on stun effects Hardiness (not fine in PVE) and good offensive abilities as Blood Fury = 163 Spell Power!!! and 322 Attack Power for 16 sec (2 min CD) @ lvl80 – it’s superb in any PVE; passive none useful for elemental spec: increased dmg with pets (+5%) Command, increased expertise (+5) with Axes and Fist Weapons Axe Specialisation (superb for DK, enhancement shamans and hunters :)). Orcs are the best Frost/Unholy DK, Fury Warriors, Beastmaster hunters, Enhancement (PVP/PVE) and very good Elemental (PVE) shamans.
  4. Taurens have defensive racial only: increased HP points (+5%) from Endurance, Nature Resistance (+2%) is improved by Nature Resistance (in Northrend raids not so important; exception is the ICC Plagueworks encounter), Herbalism (hmm?) and Stomp – stuns all nearby NPC or pl characters (a “timeout” in PVP duels). They can be the best tanks from Horde as Warrior, Druid or DK class, Elemental (PVP) Horde shamans for dueling and 2v2 arena.

I play as a Troll since I manly play PVE

Urban WoW Dictionary

Chat terms:

  1. Pull – an attack strike to aggro a NPC;
  2. Lol – laugh (everyone use it at any reason);
  3. Omg – Oh my God, lol, lmfao e.t.c. You gone mad, dude…;
  4. IDK – I don’t know (very common term outside the ICC);
  5. Nab, noob – new player to wow, a player that didn’t know some PVP or PVE tactic, what? Where? When?;
  6. LF – looking for… (party, raid);
  7. WTB – want to buy…;
  8. WTS – want to sell …;
  9. Fu – #$%#@% you;
  10. DC – disconnected from server, WoW crashed;
  11. AFK – away from keyboard;
  12. Buff – player should use some useful spell and aura on all or specified characters in raid;
  13. Pug – to create a raid with random players;
  14. Imba – imbalanced character based on his talents, gear items, gems and applied enchants;


Raiding terms:

  1. LM (loot master) – a player who receive boss items and roll them between raid characters, based on roll system;
  2. RM (raid master) – a player who is a raid organizer (usually a very skilled player in PVE encounters);
  3. GM – guild master or game master (administrator);
  4. MT – main tank (mDPS with exceptional defensive skills and inceased stamina);
  5. OT (Off tank) – supporting tank for boss trashes or dangerous boss abilities;
  6. Dmg – damage (the basic raid term). It can be physical (direct and from bleed), magic (nature, fire, arcane, shadow, frost and holy), from fall, fatigue;
  7. DPS – Damage per Second, a character which doing damage in raids;
  8. rDPS – a ranged DPS character: casters(doing spell dmg), hunters (doing physical dmg + some magic and toxic dmg);
  9. mDPS – a melee DPS character: pure melee (warriors, rogues), mixed melee (enhancement shamans, paladins) – half of their DPS is magic;
  10. Healer – a character, who should only heal, cleanse or dispel raid party;
  11. MS – main character spec;
  12. OS – off character spec;
  13. Ninja – a player who is a loot master or is able to loot bosses (bug) and after this steals all gear, even if he is not eligible for that gear. Ninja’s purpose is to steal rare dropped items without roll or DKP system or to sell stolen items on AH or some… Ninja can “appear” if an item, marked as “binds on equipped”, is dropped. Mostly you can determine a ninja among raid players if some of them stay near Saurfang’s chest, if they are not loot masters or raid masters, to one purpose – to get loot before LM :). VOA and ICC are instances where ninja practice is popular. Most of ninja is in none guild raids;
  14. Spec – active talent tree;
  15. Aggro – take NPC target to you;
  16. GBoK – Greater Blessing of Kings paladin buff;
  17. GBoS – Greater Blessing of Strength paladin buff;
  18. GBoW – Greater Blessing of Wisdom paladin buff;
  19. HoP – Hand of Protection paladin buff;
  20. RC – Raid Call or Ready Check;
  21. Roll – a vote system to get an eligible loot after boss drops it (practiced in none guild raids). Use raid cheat for rolling and type “/roll”. A player who have greater roll value (max is 100%) will take the item. Roll system can be “Main Spec” – high priority in voting, or “Off Spec” – a voting mode, if nobody want the item in main spec;
  22. DKP – new dedicated vote system to loot bosses, organized by RM or LM. Through raid experience you will receive dkp points. You can spend points to take the eligible loot only. Most active players have more points and greater chance to get some item(s). There are few rulers – high priority to get items have tanks and healers, at the same voted points the item get a player, who first had voted;
  23. FoS – The Forge of Souls dungeon;
  24. PoS – The Pit of Saron dungeon;
  25. HoR – The Halls of Reflection dungeon;
  26. ICC – The Icecrown Citadel instance;
  27. ToC – The Trial of the Crusader instance;
  28. RS – The Ruby Sanctum instance;
  29. OS – The Obsidian Sanctum instance;
  30. VoA – The Vault of Archavon instance;
  31. OL – The Onyxia’s Lair instance;


WoW and PVP terms:

  1. NPC, trash – a mob (character) managed by game server with programmed and scripted actions over time;
  2. Tier – armor set with additional passive abilities. T10 require items level 264. T10.5 – items level 277, 284 (Heroic).
  3. Hi-end – a skilled player with well geared character T10 (Item level over 264) and additional items which not belongs to armor set;
  4. Grinding – killing low level trashes which not give any XP reputation; killing NPC to increase some skill, defense, reputation or to farm some item or recipe;
  5. Farming – gathering some herbs, or ore from veins; fishing; cooking; hunting for skinning; killing NPC for items and recipe…
  6. BiS – Best in Slot item for specified class and spec;
  7. Premade – a well geared character or BiS geared throught Vote system or Marketplace;
  8. Trolling – chat style to mock, ridicule, slander somebody or something;
  9. Overcapped – large sense term. A character with full stack of types of spells, which: healing, defense (absorb damage, immune, damage reduction), two or more types of CC, stacked DoTs , debuffs, high mana or energy regeneration, stealth or invisibility abilities e.t.c. Nice examples are Frost Mages(with some arcane talent points), Hunters, Paladins. In MoP patch every class are overcapped mostly(for example, hunters and locks have spells like ele shaman’s Thunderstorm effect; shamans can drop Grounding Totem with spell reflection effect like warroris Spell Reflection Shield). It’s not so cool, as for me (a hunter with knockback ability, OMG);
  10. Overpowered – a class character (+spec) with some extra “unbalanced” abilities which increasing their damage, haste, crit rating or defense. The terminology is mostly useful in PVP area. It’s very hard to defeat an overpowered nab in PVP anyway.
  11. Bug – some error, wrong logic or effect in game program;
  12. DD – Direct Damage;
  13. DoT – Damage over Time;
  14. Channeling – spell which should be channeled over time;
  15. AoE – Area of Effect spell/damage;
  16. CD – cooldown of spell/ability;
  17. GCD – Global Cooldown of user interface panel;
  18. Ganking – is a “surprise attack” from hi-end geared and skilled PVP player character (just an ambush) against nabs, low level characters e.t.c. Targets have no chance to win. In WoW this term is associated with 2vs1, 3vs1, 3vs2, 4vs2 e.t.c. in PVP fights. Most players watched Bajheera BG style on YouTube (when a plate wearer, surrounded by 1 or 2 healers retinue, conquer bases) and trying to repeat it everywhere :). This company is very hard to defeat. Against skilled plate wearer and 2 healers you need about 4 or 7 DPS classes, @ same level and gear set, to overcome that healing. The best ganking places on Molten WoW are: Tarren Mill, Grom’Gol, Booty Bay, Thalanaar, Gadgetzan, Thrallmar, Honor Hold, Nesingwary Base Camp, VOA entrance and ICC entrance.
  19. GearScore(GS) – a point system, widely used on Molten realms mostly. On other WoW private servers GS didn’t work or are not applied (I just tested it on my own private server and on a few Internet private servers).

Elemental Shaman leveling

Realms leveling difference
The best way to level up is to donate some money to Warmane and get 20 coins for instant level 80 through site interface. If you have coins to instant leveling, create a character on Icecrown (x7) realm better (WotLK). This way is good because you’ll receive Premium account also, which will let you pass the queue, especially during weekends. Icecrown is highly populated realm. During weekends and evening time it reaches the maximum population of 12000 characters online. This leveling guide is designed for x1 Realm type mostly. On Icecrown (x7) you will find a lot of low level characters and multiboxing (one player plays as 5 characters, for example) party which just farm their levels. Cross realm transfers works no more, so choose carefully what kind of game you want to play.

If you wanna level up through game play and XP points, then next advices should be useful. Because you can find a lot of players who knows a lot about ICC raids, but they have no idea where Badlands or Exodar is situated. Playing between gloomy ICC walls only, transforms WoW into something boring for you, but World Wide game play, new discovering, should add some colors to it. World Events achievements are very nice theme for it. Usually mature players will chose “coins” play methods just to instant level up to be able to make some raids with friends, because a part of them already leveled on Blizz retail years ago. Traditional leveling is more familiar to teenagers, which can spend decent ingame time after school.

Elemental shaman problems during leveling
To level up an elemental shaman can be very hard below level 60, on PVP servers especially. The LB cast time is so long and CL is not a spell which you’ll like to use to do world quests. Ele shamans below level 60 are weak enough, without useful offensive and especially defensive abilities. I recommend you to develop enhancement spec tree (which is very strong at those levels) to get level 60, where Thunderstorm become available. Moreover, “elementals” suffer catastrophically from mana drains through spell casting below lvl60. For example, Hex (defensive spell) is available at level 75 only; Glyph of Stonecalw Totem (puts an absorb shield (under 6k absorb on lv3) on you x4 which Stoneclaw Totem puts on your totems) requires level 15 – ok, but it cost from 200 to 450 gold coins on AH mostly, and you are at level 15 lmfao (you can get this glyph through Inscription profession, but you will get level 70 faster then will discover this one); In WOWWIKI Thunderstorm (defensive spell) is marked as “Require level 10” and this is fu-king awesome (THIS IS A CASE WHY I DECIDED TO MAKE THIS GUIDE, BECAUSE INTERNET IS FULL WITH SAME ADVICES), because to use Thunderstorm you need 50 points in Elemental Talents tree, which only available on level 60.

The detailed leveling guide: [Wotlk] The Guide for Optimal Character Leveling

Now is the time to start next step of leveling, more harder, – “Gear Leveling”. About it is explained below…

Elemental shaman’s concept below lvl 60:

Vanilla WoW was only PVE and designed under old WoW arcade style: Reign of Haos and Frozen Throne. There basic DPS classes were warriors, paladins, hunters, partially mages. Shamans, druids was supporting units to buff, heal and dispel hostile debuffs. For any PVP game type ele shamans have no any effective spells below lvl60. Just in patch 1.2.1 Blizzard introduced BG and PVP system into WoW MMORPG, and made some fixes into classes spell books. In patch 2.1 TBC was introduced arena system and new abilities e.t.c. Because elemental shamans have not good defensive spells and abilities it is still hard to level up in PVE area also, below level 60.

Elemental Shaman Professions

In this paragraph I will focus all attention on the most profitable professions and on usefulness professions for elemental shaman during leveling. First of all you should collect money as much as possible for training, mounts, to buy items from Auction House e.t.c. In paragraph 2.6 New Ele Profession Topic, will be explained which professions are the best to increase DPS (less profitable variant) and their comparison. But first of all I should make an introduction into enough complex WoW profession hierarchy (professions are one of the best “idea” in the WoW gameplay, which makes superb conditions for trading in game) in “spoiler section”. Moreover, you can make a decision which profession is better for you ;)).

The most profitable professions

1. Jewelcrafting. This profession is the most profitable and the most useful for any stat buffs. Nothing different to get skill level of 450 comparing to the other professions, but epic gem recipes (in Northrend) discovering (@skill lvl450) are the hardest among all professions them. You should to focus on next recipes first: Runed Cardinal Ruby, Reckless Ametrine, Vivid Eye of Zul or Glowing Dreadstone, Runed Dragon’s Eye, Rigid Dragon’s Eye, Stormy Majestic Zircon, Bright Cardinal Ruby, Fractured Cardinal Ruby. To socket your gear and to sell them on AH or through C.O.D. system. You can sell epic gems for 900-999 gold per item on AH mostly.
Basics of jewelcrafting profiteering:

  • Crafting to disenchant. This is useful if your second Primary profession is Enchanting or you have an ALT with Enchanting profession. For example, the Stone guard band and the Shadow might ring have great disenchanting levels for the price it costs to craft them, especially if the market for buying Eternal Earth and Eternal Shadow in bulk is low on your server. Other lower level items such as the Sun rock ring, Crystal citrine neck and Crystal chalcedony amulet are very inexpensive especially if you are also prospecting because you will have heaps of uncommon gems to use. Determing which of these items to craft will obviously be based on the material costs on your server.
  • Prospecting. Prospecting is an awesome way to make gold. You buy saronite and cobalt ore and break it up into gems using prospecting (uses 5 ore per operation). You then scan the auction house (AH) and look for the best items to cut. The profit margins are usually between 150%-300%. One thing to note and watch out for is to make sure your server can support the constant influx of gems you provide. If it can, just keep buying ore and breaking it up. On Molten AH ore can be very expensive, so use your mining skills and farm ‘em.
  • Buy uncut gems to cut. Look on the AH for cheap uncut gems. For example, I normally check out Cardinal Rubies and if the price is right compared to cuts such as Bright, Delicate, Fractured or Runed cardinal rubies, I’ll purchase a few and normally make between 120-140 gold per cut once sold on the auction house.
  • Jewelcrafting as a service. Similarly to enchanting, if you have a large number of jewelcrafting recipes than you can offer your services in a capital city to generate easy revenue. Just use your Trade interface.


2. Alchemy. This profession can help a lot through leveling with cheap potion and elixir buffs. This profession is fixed, so your potion buffs have double working time, improved effects. You can be surprised how profitable this profession can be @lvl80, making Northrend potions. The Northrend recipes discovering are fast enough. I should to admit – there are impossible to make money with Alchemy without Herbalism, on Warmane WoW. I started my gameplay with this profession and I was surprised when I began to earn 20,000 – 30,000 gold per week, with only less than 35 minutes of farming per day.
Basics of alchemy profiteering:

  • Brew “Flask” potions. These provide relatively basic, but vital buffs over a very long period of time. Flasks’ effects also persist through death (this is why most players like them), but only one can be active at any given time. Flasks increase primary stats – strength, agility, intellect, spirit, or stamina. The best flasks are: Flask of the Frost Wyrm.
  • Brew “Elixirs” and “Potions”. Try Elixir of Lightning Speed, Elixir of Deadly Strikes, Spellpower Elixir(!), Potion of Wild Magic and Potion of Speed.
  • Use Pigmy Oil Spell. The ingredient for this oil is Pygmy Suckerfish, obtained from Northrend fishing holes. Alchemy is the only one method to transform it in something useful. After that, use another alchemy spell – Guru’s Elixir (1xImbued Vial and 3xPygmy Oil). In such manner you can brew dozens of stacks of Guru’s Elixir per hour (Somehow I made 75 stacks :0). The price of this elixir is 30-40 gold on AH (600-800 gold per stack), as the most attractive price. This elixir’s buff (+20 to all base stats) with “Enchant Chest – Powerful Stats” (+10) will give the effect as an additional item equipped, below ilevel 245 (just superb for druids, DK, paladins and rogues for Worldwide events).
  • Alchemy as a service. This is Transmute:Titanium of course. You can offer this service through “global” or “trade” chat (don’t be a scammer). Get 20-30 gold per transmutation. You can buy a lot of Saronit Bars and transmute them into titanium for sale, if Saronite price is convenient


3. Enchanting. Enchanting is, perhaps, the only profession in WoW that cannot be categorized, as it is neither crafting, nor gathering. Enchanters take enchanting materials obtained through disenchanting gear of uncommon or better quality – and turn them into permanent enchants for their own or their allies’ gear. This is the reason to use with enchanting another none Gathering profession like Jewelcrafting, Blacksmithing, Leatherworking or Tailoring.
Basics of enchanting profiteering:

  • Disenchanting. Disenchanting is an awesome way to make alot of gold and falls under 3 catgories: Disenchanting own gear (This includes all unused gear that you pick up from quests, farming, running dungeons and raids), Purchasing items to disenchant (Items that I normally look for include armor and weapons from level 73 for the highest profit margins), Crafting items to disenchant (This is where enchanting works great with jewelcrafting. For example a jewelcrafter can make inexpensive stone guard bands, disenchant them and make anywhere between 55-75 gold depending on the server economy. Jewelcrafters have a lot of items that can be crafted very cheaply in order to make a proft from disenchanting).
  • Enchanting as a service. To take full advantage of this profession as a service you will want to have as many of the enchanting formulas as possible. This will keep players coming back to you to get their gear enchants and more importantly keep you making gold. The best part is most of the rare enchants can now be purchased for dream shards in Dalaran or acquired via reputations. Every time you are in a major city, link your enchanting service on the trade channel while you go about doing your daily routine. You will usually be able to pick up some extra gold by pretty much doing nothing.
  • Selling enchants. Discover different formulas and put “consumable scrolls” on AH. For common enchanting versus you will make about 400-700 gold, for uncommon – 1000 – 2500 gold per item.


4. Others.They are not so profitable, but can help your character, as an elemental shaman, through leveling or will give you some very good epics @lvl80, without much money costs.

  • The Inscription maybe is the best one profession among them (especially if you decided to get “the Insane” title). With Inscription you can level up your Herbalism skill and after that (@lvl80) you can switch fast enough to Alchemy. Moreover you will have access to a lot of cheapest glyphs for personal use or trading. But more interesting things for elemental shamans, are next: Master’s Inscription of the Storm (+70 Spell Power and +15 Crit to the shoulder slot), Darkmoon card of the North. Darkmoon Cards give you access to your spec trinkets: Darkmoon Card: Illusion and Darkmoon Card: Death. To purchase them from AH you should spend about 20,000 gold per trinket (40k in summ). These trinkets should be nice decision, before you will be able to do some TOC or ICC raids (require over 5.3kGS), being at your “start” Northrend GearSet of 2kGS mostly.
  • The Leatherworking is another useful profession to level up an elemental shaman. You can find a lot of patterns here. Most of them are valuable for druids, hunters, and enhancement shamans anyway. Ele shamans should use Dragonscale Breastplate, Green Dragonscale set, Blue Dragonscale set, Netherstrike set and other green items during leveling. In Northrend leatherworkers should to teach patterns for: different Kit, Enchants and Bags (bags AH’s prices are 2000-2500 gold). They can give you some start capital. In Dalaran get all Braeg Stoutbeard’s patterns (rare ilvl187-200 and epic ilvl200-213), because they are easy enough to craft. During your ICC adventures buy all Alchemist Finklestein’s patterns – they can give you a lot of money. For elemental shamans the best gear below 6kGS, which is crafted by leatherworkers, are: Earthsoul Boots (Feet slot ilvl264) and Lightning-Infused Leggings (Legs slot ilvl264)… Get them as fast as possible. Without this profession you should buy them for summary price of 40,000-45,000 gold on Molten WoW anyway.
  • The Blacksmithing and Tailoring are the same as the Leatherworking profession, but without useful crafted items for ele shamans. The blacksmith’s mail have no any Intellect or Spell Power to their attributes. The tailor’s Cloth have very low armor and are enchanted with Spirit and Critical Rating mostly (this is not good for ele shamans also).
  • The Engineering profession is the most non-profitable, but is the most useful for any casters (especially for ele shamans) and hunters to increase their DPS. About engineering is described in paragraph 2.6. New Ele Profession Topic more detailed.


Conclusion. In this paragraph I focused description not only on “profitable topic”, but on usefulness for ele shamans also. The most profitable “profession company” are: Jewelcrafting + Enchanting, Jewelcrafting + Tailoring, Enchanter + Tailoring, Alchemy + Herbalism + Fishing, Jewelcrafting + Mining, Enchanting + Blacksmithing (@lvl80 mostly). They will help you to collect the max possible amount of money per time interval.
My Verdict: Don’t learn both crafting professions Blacksmithing, Tailoring, Enchanting or Engineering during leveling, because they are hard to level up or near impossible without AH (with a lot of patterns/schematics) and they don’t give any benefits to ele shaman at low levels; soon or later you should to switch to Jewelcrafting/Tailoring, Jewelcrafting/Engineering or Tailoring/Engineering anyway. At some moment the money will not be so important. You will be interested into things how to improve your DPS and gear after that, by spending a part of money on the other profession skill’s leveling, after unlearn one of Gathering one.

Elemental Shaman talent tree

I am going to explain not only pure PVE Talent Tree, but Mixed talents also. Mixed Talent tree can be useful if your character GS is under 6k (under 3100 Spell Power mostly) and you want to do some PVE raids, in normal mode, and Battlegrounds just for fun or to collect some points for more epic mounts and epic gear (rings, trinkets, necks, belt, cloak). Having Mixed Tree in Main Spec you can use Resto Tree in your Off Spec sheet. This mode is useful below 6kGS, because elemental shamans are not so good DPS spec at that point, and RM will ask you to switch to your character Resto Tree during BQL and The Frostwing Halls encounters mostly. Mixed tree mode can be effective enough vs. most casters of your GS level (with average PVP skills 😉 ), but vs. any kind of melee is weak enough in PVP area. If your GS is over 6k (over 3900 Spell Power) then your character will give more benefits from any PVE talent points, so this is the point where pure “specialization” is required. This specialization case is required in any Heroic raid, being a PVE caster, or in arenas and duels, being a PVP caster. Any Talent Tree should be supported by specified Glyphs, as the supplementing part. To built and study talent tree exists a very useful online resource.

They are:

1. PVE Elemental Shaman Spec Tree 3.3.5. Mode 55/16/0. I have found a very interesting and simple guide in Web about Elemental DPS Talent Build, posted by TheWoWcrafters. I am absolutely agreed about Major Glyphs he used there, but some talent points are not so superb, as for me. There is one talent point in Shamanistic Focus and 2 points in Booming Echoes. Described talents are pure PVP kind and any PVE shaman has no benefits from them. If you going to put Shock Spells in your DPS rotation (and even frequent Chain Lightning), then your character will be the worst DPS spec in WoW. Shock spells are instant, but they are very low improved by Spell Power and other talents (designed for PVP only). Moreover, they will lock Global Cooldown (GCD) for 1 sec (min). Opposite, the Lightning Bolt is more effective, because gets more benefits from Spell Power and during GCD you have a chance to cast additional bolt (with 12k dmg crit @6kGS, compared to 5k dmg crit of most shocks), based on talent Lightning Overload. That guide is fine, but last 3 talent points are not spent in right mode anyway. In the end we can put them in Elemental Warding, Improved Fire Nova, Improved Ghost Wolf and Improved Shields. The Elemental Warding and Improved Ghost Wolf talents belongs to defensive ones (improved wolf is useful at Sindragosa encounter only). The Improved Fire Nova is fine against trashes, during clearing, but against a boss is not so cool  – Elemental should keep Totem of Wrath up all time! Moreover, Elementals are not so good AoE DPSers as Mages, Retribution Paladins, Moonkins, Rogues. So, I recommend putting last 3 talent points into Improved Shields talent. With this talent active and 3800 Spell Power available the Lightning Shield self buff damage is near 2000, but with raid buffs – 3000-3500 dmg. This is average shock spell damage without any GCD, – just amazing. It doing the effect of an additional DoT on Boss after Flame Shock DoT, and during 10min boss encounter shield damage is huge enough. Just try to find out how and where to refresh it without spell rotation interrupting. Don’t care about mana regeneration anyway from Water Shield, because your buffed character should have between 30k – 33k mana and improved water shield will give an additional 100 mana per 5 sec with 400 +15% mana when orb is consumed (460) , if mana gone low by activating them, + 10% from “ALL mana” regeneration after Thunderstorm (avg = 3100 mana). It is now clear that next Minor Glyphs should be applied: Glyph of Water Shield, Glyph of Thunderstorm (because nobody wanna see a flying Shambling Horror in your raid; +2% mana regeneration is good of course). This is much better then Shamanistic Focus and Booming Echoes anyway.


PVE Elemental Shaman Spec Tree 3.3.5 for 10 N/HC and 25N encounters


Major Glyphs:

  • Glyph of Lava;
  • Glyph of Lightning Bolt;
  • Glyph of Totem of Wrath.


Minor Glyphs:

  • Glyph of Renewed Life;
  • Glyph of Thunderstorm;
  • Glyph of Water Shield.


2. PVP&PVE (mixed) Elemental Shaman Spec Tree 3.3.5. Mode 57/14/0.. This tree is similar to previous, but some points in Elemental section are transferred to Booming Echoes and Astral Shift. In the Enhancement section points from Improved Shields, 2 points from Ancestral Knowledge and 2 points from Thundering Strikes should be applied to Earth’s Grasp, Improved Ghost Wolf and Shamanistic Focus now. In this mode ele shaman’s DPS will not suffer so huge, but will give enough survivable abilities in PVP sphere. Doing raids with mixed talents it’s important to over cap Hit points to 385-399, after disabling Elemental Precision. I recommend removing any Chain Lightning spell from your rotation now; otherwise your character will be the basic Threat generator in raids. For example, I am playing with this talent active (+3% Hit) and with 399 Hit points, just to test this ability, and on Heroic Training Dummy my character have no miss. Over capping Hit is not so critical waste anyway. I have seen an Elemental shaman with mixed Talent Tree, which placed only one point to Astral Shift, and that’s ugly as for me.

PVE/PVP (mixed) Elemental Shaman Talent Tree 3.3.5 for 10N and 25N encounters


Major Glyphs:

  • Glyph of Lava;
  • Glyph of Lightning Bolt;
  • Glyph of Stoneclaw Totem.


Minor Glyphs:

  • Glyph of Renewed Life;
  • Glyph of Water Walking;
  • Glyph of Water Shield.

GS under 6K

The solution of this paragraph is to show the basic and most important steps to get the best possible gear under 6kGS beginning from all green items from quest rewards and Outland areas (< 3kGS). I recommend you to read the paragraph 1.7 GearScore(GS) System before. If you are familiar with all paragraphs – I recommend you to vote on site during leveling and level up the most useful professions for elemental shaman. Through vote points and professions you will be able to get very good items which didn’t drop anymore, from bugged dungeons and raid bosses. This paragraph and all previous will help you to save a lot of Emblems, money and play time.


The process of gear leveling can be simplified a lot if you will craft or buy Legs and Feet items. First of all obtain Leggings of Dubious Charm for 300-600 gold coins from AH. After that you can collect money to obtain Lightning-Infused Leggings and Earthsoul Boots (average price is 18-22k gold coins on AH). With these legs and feet items you can go through 6kGS up to under BiS gear. The ele shaman’s biggest trouble, “in gear farming”, is weapon and shield. That items are really hard to obtain through dungeons and raiding. The vote points should help great here. You can obtain Sunreaver Disciple’s Blade (Normal only) for Vote Points (it’s hard to farm) and Wisdom’s Hold. The next big trouble, “in gear farming”, for any caster are trinkets. To find a common trinket is not so big deal, but to get some superb and eligible trinkets, for elemental shaman spec, can be the hardest task in gear leveling. Through vote points, the next available trinkets are just superb before ICC raiding: Flare of the Heavens, Living Flame, Abyssal Rune. If your gear have low hit rating then use Living Flame, if your character haste rating is low – use Abyssal Rune. The ICC reputation farming is a must. Try to participate in any specified groups. This will open to you access to the BiS ring for elemental shaman – Ashen Band of Endless Destruction. Another ring is easily obtainable through emblems, at the beginning. Complete daily random dungeons heroic and weekly raid quests to collect 90 Emblems of Frost. The emblems should be spent to obtain the best relic Bizuri’s Totem of Shattered Ice (30 emblems) and the belt Waistband of Despair (60 emblems) for a long term.

So let’s begin this collection slot by slot:

1. Head

  1. Helm of Veiled Energies (ilvl 219) – XT-002 Deconstructor.
  2. Polished Mirror Helm (ilvl 219, +mp5) – Forgemaster Garfros.
  3. Helm of the Spirit Shock (ilvl 232) – Devourer of Souls.
  4. Helm of Inner Warmth (ilvl 245, +mp5, sold by 75 Emblems of Triumph).
  5. Helm of the Crypt Lord (Normal or ilvl 245 Heroic) – Anub’arak.
  6. Frost Witch’s Helm (ilvl 251, sold by 95 Emblems of Frost).
  7. Sanctified Frost Witch’s Helm (ilvl 264, sold by Protector’s Mark of Sanctification ).


2. Neck

  1. Amulet of Dazzling Light (ilvl 200 rare, +mp5) – Anomalus;
  2. Necklace of Taldaram (ilvl 200 rare, +hit) – Taldaram;
  3. Coil of Missing Gems (ilvl 219, +hit) – Devourer of Souls;
  4. Love’s Prisoner (ilvl 232, +mp5) – Bronjahm Heroic;
  5. Arcane Loops of Anger (ilvl 232) – Devourer of Souls Heroic;
  6. Darkbane Amulet (ilvl 232, +hit) – Eydis Darkbane ToC25;
  7. Cry of the Val’kyr (ilvl 258) – Eydis Darkbane ToC25 Heroic;
  8. Wrathful Gladiator’s Pendant of Ascendancy (ilvl 264 PVP, +hit) – Toravon the Ice Watcher VoA25;
  9. Soulcleave Pendant (ilvl 264) – Deathbringer’s Cache ICC10 Heroic/N;
  10. Pendant of Split Veins (ilvl 264, +hit) – Professor Putricide ICC10 Heroic/N;
  11. Amulet of the Silent Eulogy (ilvl 264, +hit) – Gunship Armory ICC25 Normal;
  12. Blood Queen’s Crimson Choker (ilvl 264) – Blood-Queen Lana’thel ICC25 Normal;


3. Shoulder

  1. Very Fashionable Shoulders (ilvl 232, +hit, [Cloth]) – Bronjahm FoS;
  2. Frayed Abomination Stitching Shoulders (ilvl 219, [Cloth]) – Marwyn HoR Normal;
  3. Pauldrons of the Spirit Walker (ilvl 232) – Icehowl ToC10;
  4. Pauldrons of Catastrophic Emanation (ilvl 245, +hit, sold by 45 Emblems of Triumph, [Cloth]);
  5. Shoulders of the Groundbreaker (ilvl 245, +mp5, sold by 45 Emblems of Triumph);
  6. Shoulders of Ruinous Senility (ilvl 264 Heroic, +hit, [Cloth]) – Professor Putricide ICC10 Heroic/N;
  7. Shoulderguards of Crystalline Bone (ilvl 264 Heroic) – Sindragosa ICC10 Heroic/N;
  8. Frost Witch’s Shoulderpads (ilvl 251, sold by 95 Emblems of Frost).
  9. Sanctified Frost Witch’s Shoulderpads (ilvl 264, sold by Protector’s Mark of Sanctification ).


4. Back

  1. Shroud of Dedicated Research (ilvl 200 rare) – Kirin Tor Honored;
  2. Cloak of the Fallen Cardinal (ilvl 219, +mp5) – Scourgelord Tyrannus PoS Normal;
  3. Shroud of Displacement (ilvl 245, +hit) – Champions’ Cache ToC25 Heroic/Normal;
  4. Drape of the Violet Tower (ilvl 264, +mp5, sold by 50 Emblems of Frost);
  5. Volde’s Cloak of the Night Sky (ilvl 264, +Spirit, sold by 50 Emblems of Frost);
  6. Relentless Gladiator’s Cloak of Ascendancy (ilvl 245, +hit, PVP) – Toravon the Ice Watcher VoA10 or Honor Points;
  7. Wrathful Gladiator’s Cloak of Ascendancy (ilvl 264, +hit, PVP) – Toravon the Ice Watcher VoA25 or Honor Points;
  8. Lich Wrappings (ilvl 264, +hit) – Cache of the Dreamwalker ICC10 Heroic/Normal;
  9. Frostbinder’s Shredded Cape (ilvl 264) – Cache of the Dreamwalker ICC25 Normal;


5. Chest

  1. Dalronn’s Jerkin (ilvl 200 rare, +mp5) – Skarvald the Constructor Utgarde Keep;
  2. Shroud of Rime (ilvl 219, +mp5) – Scourgelord Tyrannus PoS Normal;
  3. Frost Witch’s Hauberk (ilvl 251, sold by 95 Emblems of Frost);
  4. Mail of the Geyser (ilvl 264, +mp5, sold by 95 Emblems of Frost);
  5. Chestguard of Siphoned Elements (ilvl 264, +mp5) – Blood-Queen Lana’thel ICC10 Heroic;
  6. Sanctified Frost Witch’s Hauberk (ilvl 264, sold by Protector’s Mark of Sanctification );


6. Wrist

  1. Limb Regeneration Bracers (ilvl 200) – The Prophet Tharon’ja Drak’Tharon Keep;
  2. Seven Stormy Mornings (ilvl 219, +hit) – Bronjahm PoS Normal;
  3. Relentless Gladiator’s Wristguards of Dominance (ilvl 245, PVP) – Toravon the Ice Watcher VoA10;
  4. Wrathful Gladiator’s Wristguards of Dominance (ilvl 264, PVP) – Toravon the Ice Watcher VoA25;
  5. Ether-Soaked Bracers (ilvl 264, +hit, [Cloth]) – Rotface ICC10 Heroic/Normal;
  6. Bloodsunder’s Bracers (ilvl 264) – Rotface ICC25 Normal;
  7. The Lady’s Brittle Bracers (ilvl 264, +hit, [Cloth]) – Lady Deathwhisper ICC25 Normal;


7. Hands

  1. Grips of Fierce Pronouncements (ilvl 200, +mp5) – The Wyrmrest Accord – Exalted;
  2. Fiery Obelisk Handguards (ilvl 200) – Herald Volazj Ahn’kahet;
  3. Cold Sweat Grips (ilvl 219, +hit, [Cloth]) – Bronjahm FoS Normal;
  4. Mitts of Burning Hail (ilvl 219, +hit) – Marwyn HoR Normal;
  5. Thrall’s Gloves of Conquest (ilvl 232, +hit) – Koralon the Flame Watcher VoA10;
  6. Frost Witch’s Gloves (ilvl 251, +hit, sold by 60 Emblems of Frost) – Toravon the Ice Watcher VoA10;
  7. Thrall’s Gloves of Triumph (ilvl 245, +hit) – Koralon the Flame Watcher VoA25;
  8. Stormbringer Gloves (ilvl 264) – Cache of the Dreamwalker ICC10 Heroic/Normal;
  9. Gunship Captain’s Mittens (ilvl 264, +hit, [Cloth]) – Gunship Armory ICC25 Normal;
  10. Sanctified Frost Witch’s Gloves (ilvl 264, +hit, sold by Protector’s Mark of Sanctification ) – Toravon the Ice Watcher VoA25;


8. Waist

  1. Girdle of the Ethereal (ilvl 200 rare) – Xevozz Violet Hold;
  2. Ghostflicker Waistband (ilvl 200, [Leather]) – Kirin Tor – Exalted;
  3. Belt of Dark Mending (ilvl 200, [Cloth]) – Knights of the Ebon Blade – Exalted;
  4. Mail Girdle of the Audient Earth (ilvl 200, +mp5) – Loken Halls of Lightning;
  5. Essence of Anger (ilvl 219, +hit) – Devourer of Souls FoS Normal;
  6. Icehowl Binding (ilvl 232, +hit, [Cloth]) – Icehowl ToC10 Normal/Heroic;
  7. Belt of the Blood Nova (ilvl 264, +mp5) – Deathbringer’s Cache ICC25 Normal;
  8. Waistband of Despair (ilvl 264, sold by 60 Emblems of Frost);


9. Legs

  1. Kilt of Dark Mercy (ilvl 200, +mp5) – Knights of the Ebon Blade – Exalted;
  2. Black Dragonskin Breeches (ilvl 219, +mp5) – Ick PoS Normal;
  3. Blackened Ghoul Skin Leggings (ilvl 232, +mp5) – Ick PoS Heroic;
  4. Legguards of Untimely Demise (ilvl 219, +hit) – The Captain’s Chest HoR Normal;
  5. Thrall’s Kilt of Conquest (ilvl 232, +hit) – Koralon the Flame Watcher VoA10;
  6. Frost Witch’s Kilt (ilvl 251, +hit) – Toravon the Ice Watcher VoA10;
  7. Thrall’s Kilt of Conquest (ilvl 245, +hit) – Koralon the Flame Watcher VoA25;
  8. Leggings of Dubious Charms (ilvl 264, +mp5, crafting or AH ~ 300-1,000 gold coins);
  9. Rippling Flesh Kilt (ilvl 264) – Professor Putricide ICC10 Normal/Heroic;
  10. Plaguebringer’s Stained Pants (ilvl 264, +hit, [Cloth]) – Festergut ICC25 Normal;
  11. Sanctified Frost Witch’s Kilt (ilvl 264, +hit, sold by Protector’s Mark of Sanctification ) – Toravon the Ice Watcher VoA25;
  12. Lightning-Infused Leggings (ilvl 264, crafting or AH ~ 20,000-25,000 gold coins);


10. Feet

  1. Sandals of Crimson Fury (ilvl 200) – The Wyrmrest Accord – Exalted;
  2. Soul Screaming Boots (ilvl 219, +mp5) – Devourer of Souls FoS Normal;
  3. Mudslide Boots (ilvl 232) – Scourgelord Tyrannus PoS Heroic;
  4. Sunreaver Magus’ Sandals (ilvl 245, +hit, [Cloth]) – Champions’ Cache ToC25 Normal/Heroic;
  5. Sabatons of Tremoring Earth (ilvl 258) – Champions’ Cache ToC25 Normal/Heroic;
  6. Plague Scientist’s Boots (ilvl 264) – Festergut ICC25 Normal;
  7. Earthsoul Boots (ilvl 264, crafting or AH ~ 20,000-25,000 gold coins);


11. Rings

  1. The Prospector’s Prize (ilvl 200 rare) – Krystallus Halls of Stone Heroic;
  2. Ring of the Frenzied Wolvar (ilvl 200 rare) – Gortok Palehoof Utgarde Pinnacle;
  3. Annhylde’s Ring (ilvl 200) – Ingvar Utgarde Keep Heroic;
  4. Signet of Hopeful Light (ilvl 200) – Argent Crusade – Exalted;
  5. Heartmender Circle (ilvl 245, sold by 35 Emblem of Triumph);
  6. Firestorm Band (ilvl 232, +hit) – Lord Jaraxxus ToC10 Normal/Heroic;
  7. Wrathful Gladiator’s Band of Dominance (ilvl 264, PVP, sold by Honor Points) – Toravon the Ice Watcher VoA25;
  8. Cerise Coiled Ring (ilvl 264) – Prince Valanar ICC10 Normal/Heroic;
  9. Ring of Rapid Ascent (ilvl 264) – Gunship Armor ICC25 Normal;
  10. Valanar’s Other Signet Ring (ilvl 264, +hit) – Prince Valanar ICC25 Normal;
  11. Loop of the Endless Labyrinth (ilvl 264, +hit) – Lord Marrowgar ICC25 Normal;
  12. Ashen Band of Endless Destruction (ilvl 277, +hit) – The Ashen Verdict – Exalted;


12. Trinkets

  1. Mark of the War Prisoner (ilvl 200 rare) – Cyanigosa Violet Hold;
  2. Forge Ember (ilvl 200 rare) – Sjonnir The Ironshaper Halls of Stone;
  3. Winged Talisman (ilvl 200 rare, +mp5) – Ionar Halls of Lightning;
  4. Talisman of Resurgence (ilvl 245, sold by 50 Emblem of Triumph);
  5. Shard of the Crystal Heart (ilvl 245, +hit, sold by 50 Emblem of Triumph);
  6. Nevermelting Ice Crystal (ilvl 232) – Scourgelord Tyrannus PoS Heroic;
  7. Flare of the Heavens(ilvl 239, 59 Vote Points – only way) – General Vezax Ulduar;
  8. Living Flame (ilvl 226, +hit, 55 Vote Points) – Razorscale Ulduar10;
  9. Abyssal Rune (ilvl 226, 72 Vote Points – only way) – Eadric’s Cache Ulduar;
  10. Maghia’s Misguided Quill (ilvl 264, sold by 60 Emblem of Frost);
  11. Reign of the Dead(ilvl 258, +DoT) – Anub’arak ToC25 Normal/Heroic;
  12. Muradin’s Spyglass (ilvl 264) – Gunship Armory ICC10 Normal/Heroic;
  13. Dislodged Foreign Object (ilvl 264) – Rotface ICC25 Normal;
  14. Phylactery of the Nameless Lich (ilvl 264) – Sindragosa ICC25 Normal;


13. Weapon

  1. Flameheart Spell Scalpel (ilvl 200 rare, +hit, [Dagger]) – Kirin Tor – Revered;
  2. Gavel of the Brewing Storml (ilvl 200 rare, [Mace]) – The Wyrmrest Accord – Revered;
  3. War Mace of Unrequited Love (ilvl 200, +mp5, [Mace]) – Keristrasza Nexus;
  4. Netherbreath Spellblade (ilvl 200 rare, +Spirit, [Dagger]) – Skadi Utgarde Pinnacle;
  5. Surgeon’s Needle (ilvl 232, +mp5, [Dagger]) – Forgemaster Garfrost PoS Heroic;
  6. Chilled Heart of the Glacier (ilvl 219, +hit, [Dagger]) – The Captain’s Chest HoR Normal;
  7. Bone Golem Scapula (ilvl 219, +mp5, [Mace]) – The Captain’s Chest HoR Normal;
  8. Barb of Tarasque (ilvl 245, +hit, [Dagger]) – Icehowl ToC25 Normal/Heroic;
  9. Sunreaver Disciple’s Blade (ilvl 245, sold by 73 Vote Points – normal only, [Dagger]) – Champion’s Cache ToC10 Normal/Heroic;
  10. Hammer of Purified Flame (ilvl 251, quest chain, [Mace]);
  11. Midnight Sun (ilvl 264, +mp5, [Dagger]) – Gunship Armory ICC10 Normal/Heroic;
  12. Bleak Coldarra Carver (ilvl 264, +hit, [Dagger]) – Sindragosa ICC10 Normal/Heroic;
  13. Frozen Bonespike (ilvl 264, +Spirit, [Dagger]) – Lord Marrowgar ICC25 Normal;
  14. Tel’thas, Dagger of the Blood King (ilvl 271, [Dagger]) – The Lich King ICC10 Normal/Heroic;
  15. Royal Scepter of Terenas II (ilvl 271, [Mace]) – The Lich King ICC25 Normal;


14. Shield

  1. Facade Shield of Glyphs (ilvl 200 rare, +mp5) – Krik’thir Azjol-Nerub;
  2. Protector of Frigid Souls (ilvl 219, +mp5) – Scourgelord Tyrannus PoS Normal;
  3. Wisdom’s Hold (ilvl 239, 71 Vote Points – only way) – Cache of Storms Ulduar;
  4. Lost Pavise of the Blue Flight (ilvl 264, +mp5) – Sindragosa ICC10 Normal/Heroic;
  5. Bastion of Resolve (ilvl 258) – Champions’ Cache ToC25 Normal/Heroic;
  6. Bulwark of Smouldering Steel (ilvl 264) – Lord Marrowgar ICC25 Normal;


15. Relic

  1. Totem of Electrifying Wind (ilvl 245, sold by 25 Emblem of Triumph);
  2. Bizuri’s Totem of Shattered Ice (ilvl 264, sold by 30 Emblem of Frost);

The largest factor that determines how your best in slot template looks, under 6kGS, comes down to whether you have access to twenty five man raiding or only to ten mode raids. Above was posted links to the items from both raid categories. It’s clear that ten man raid guilds are more popular, because it’s easier to create them, even prepared for Heroic mode. There is a vast difference between the gear available to twenty five man raiders in comparison with ten man players. For some item categories, you’re going to find yourself very limited in choice. The prime example of this, for casters, is in regards to trinkets. Below are described the most balanced gear set under 6kGS for 10 and 25 man raids respectively.

GS Over 6K

The GS over 6k requires the same items as was described for 25 players raids in section above, at the beginning, but the items should be Heroic ilvl271-277 or better. This is the point where farming of RS 25 Normal periodically is a must. This farming is equal to VOA25, but with improved items ilvl 271. You should be interested in the next stuff:

  • Bracers of Fiery Night.
  • Charred Twilight Scale.
  • Cloak of Burning Dusk.
  • Split Shape Belt.


Tip. The specified gear has different socket combinations and Hit rating. To make item farming more balanced for DPS I recommend to keep the Maghia’s trinket active, otherwise you will replace dozens of Rigid King’s Amber gems after each loot, just to balance character’s Hit points. Any ICC 25HC item is better than RS 25N, but if you will be able to loot some RS stuff – then get it.

The Item Level 277 versions are upgraded from the 264 versions, with a Protector’s Mark of Sanctification (heroic). Begin such upgrading from Head and Shoulder slots, then try Hands and Legs slots, just to stack Hit points. This will give the possibility to replace the Maghia’s trinket to some DPS trinket.
The main difference compared to 6kGS stuff in such progression is Waist and Legs items. Really, Lightning-Infused Leggings should be replaced by Sanctified Frost Witch’s Kilt (heroic) or Plaguebringer’s Stained Pants (heroic, if you are allowed to loot) and Waistband of Despair – by Split Shape Belt (normal) at last. All RS gear is normal here, because ICC 25HC bosses are much easy to defeat than Halion 25HC. The Halion Heroic is hard as the LK Heroic, but for new guild or bad organized is a bit harder even and he is not a easy farming boss. I think RS 25 Heroic is a “pre-Cataclysm” raid.

Elemental Shaman BiS Gear

Under BiS gear level stats priority changes
The elemental shaman BiS gear gives to us the possibility to stack and balance Haste Rating and Critical Rating only, because Hit points are near cap (370 – 380) and Spell Power is maximal from each item. The process of Haste and Critical Rating balancing mostly depends by gear type and available types of sockets on it (red, yellow and blue). At the specified point elemental shaman’s Haste Rating is near cap (1100 points), which tune our Lava casting to 1 sec, CL to 1.1 sec and LB to 1.3 sec (after Totem Relic procs to 5 stacks). During Blood Lust all described spells casting time are less than 1 sec = GCD, so it’s not necessary to stack more Haste points. At this point we can stack only Critical Rating as the much useful stat for higher DPS. The BiS gear set listed below have all described parameters and I found she provide the best in return of DPS:


BiS Gear Set

1. Head. Sanctified Frost Witch’s Helm.
2. Neck. Amulet of the Silent Eulogy.
3. Shoulder. Sanctified Frost Witch’s Shoulderpads.
4. Cloak. Cloak of Burning Dusk.
5. Chest. Sanctified Frost Witch’s Hauberk.
6. Wrist. Bracers of Fiery Night.
7. Weapon. Royal Scepter of Terenas II.
8. Shield. Bulwark of Smouldering Steel.
9. Hands. Sanctified Frost Witch’s Gloves.
10. Waist. Split Shape Belt.
11. Legs. Sanctified Frost Witch’s Kilt.
12. Feet. Plague Scientist’s Boots.
13. Ring1. Ashen Band of Endless Destruction.
14. Ring2. Loop of the Endless Labyrinth.
15. Trinket1. Charred Twilight Scale.
16. Trinket2. Phylactery of the Nameless Lich.
17. Relic. Bizuri’s Totem of Shattered Ice.

GearSet: 6560.

Tip. A lot of players think that Ring of Rapid Ascent and Blood Queen’s Crimson Choker are the best for any casters, but I should to admit they are wrong a bit. That items have practically the same performance as other rings and amulets from ICC HC, moreover, for some classes they are worse, because didn’t give the possibility to balance some item combinations, especially for ele shamans and moonkin classes. It’s possible to run with Plaguebringer’s Stained Pants, but “Regalia’s Kilt” have more points in Hit, Spell Power and Critical Rating, which our character need so much at BiS level.


Sanctified Frost Witch’s Kilt vs Plaguebringer’s Stained Pants

The “Stained Pants” looks “delicious”, but I don’t think they are so “nutritiously” for elemental shamans. I agree, for Mages, Locks and Shadow Priests they are BiS without a doubt. Let’s compare them deeply. Both have 139 Stamina and Intellect, but the “Kilt” receives more 1026 armor from mail, which grants more points to “Effective Stamina”. The “Stained Pants” fully stacked with 3x Runed Cardinal Rubies can stack addition 17 Spell Power (SP = 185 + 3×23 = 185 + 69 = 254 …not so huge advantage) compared to “Kilt” with summary of 237 Spell Power (SP = 195 + 23 + 12 + 7(bonus) = 237). The “Kilt” have addition 2 hit points, but with Veiled Ametrine gem socketed (as he should be socketed), he stacks on 12 Hit points more than “Pants” – it’s enough to turn shamans overall Hit rating into “Soft Cap Range” of 371 points in BiS gear. The third gear attribute is completely different on each item: the “Pants” have 116 Haste (3.54% @L80), the “Kilt” have 122 Crit (2.66% @L80). The last attribute make difficulties for choosing among both, if a player hasn’t strong knowledge about character Talent tree, Glyphs and spells. With “Kilt” equipped the “soft capped” hit rating of 371 (14.14%) can be easily turned into “hard cap” (17%) range with raid buffs (dudu’s, shadow priest’s +3%), the “soft capped” haste rating (34%) of 1104 can be easily turned into “low hard cap” range (1320) after “Bizuri’s” totem buff stacks to 5, but critical rating of 50% remains far away from “hard capped” range. With “Pants” equipped we only can increase “overcapped” Haste rating to 1220 (which will be “eaten” by GCD barrier during the cast period) by losing about 2.66% Crit Rating (47% total)! Moreover, elemental shamans have a lot of haste improvement abilities like Elemental Mastery, Engineering Gloves, Wrath of Air Totem and Blood Lust, which can turn the Lava Burst cast time under 1 sec (GCD), the Chain Lightning near 1 sec and the Lightning Bolt between 1 – 1.2 sec during the encounter! Now look at shaman’s spell rotation and analyze Elemental Talent Tree. It contains 2 Lava and 12 LB spells per casted FS. If the “Kilt” is equipped the character can stack 50% Crit chance with minimum 8 “critical” spells in the rotation, because each second LB will crit opposite addition 116 haste will not let you to cast addition LB. Also half of FS DoT ticks will do critical damage and this is enormous, because second Lava will increase the working period. Other very important talent, which increases DPS value greatly, is the Lightning Overload as a result will be instantly casted a LB/CL spell (with no mana or threat cost) with 50% damage once per 3-4 LB/CL spells. Just keep in mind that only Critical Rating (no Haste) can improve [Lightning Overload] talent, because auto casted spells can crit. Just notice the Glyph of Lightning Bolt (+4% dmg) and the meta gem Chaotic Skyflare Diamond (+3% dmg only to when spell crit!) – in “other words” the LB normal damage is increased by 4%, after the LB will crit for addition 50% bonus, will proc the Elemental Fury talent, which will increase the crit bonus damage for 100% and summary result will be improved by addition gem buff of 3% damage!

Elemental shaman’s critical spells doing 206% increased damage!!!

My Verdict. For BiS gear the Sanctified Frost Witch’s Kilt is better than Plaguebringer’s Stained Pants.

In the ICC HC we have next similar rings for casters:

  • Loop of the Endless Labyrinth
  • Ring of Rapid Ascent
  • Valanar’s Other Signet Ring

All described rings have the same Stamina, Intellect, blue socket and Spell Power attributes. Among them only “Loop” have more Hit (50) and Crit (73) points, which shamans need so much. The “Valanar’s” ring is stacked with 78 Haste points (very well). Only “Rapid Ascent” ring is stacked with 68 Crit and 60 Haste points. I think “Rapid Ascent” ring can be valuable for draenei shamans (+1% to Hit) and other caster classes, like mages, priests. For none draenei shamans this ring provides lesser performance then other two. The “Loop” and “Valanar’s” rings have practically the same performance to DPS and you can loot or roll for one of them who will drop first. Their attributes provides just a “castling” into stats, without any summary changes. In general “Loop” is more preferred, because 50 Hit points is uncomfortably to compensate through gems.

In the ICC HC we have next similar amulets for casters:

  • Amulet of the Silent Eulogy
  • Blood Queen’s Crimson Choker

All described amulets have the same Stamina, Intellect and Spell Power attributes. If “Queen’s” amulet to stack with a Runed Cardinal Ruby or Rigid King’s Amber he will show near the same performance as the“Eulogy” amulet have (tested on private server). The minus of the “Queen’s” neck is a blue socket! The “Eulogy” amulet is more preferred for elemental shamans, because 60 Hit points is equal to 3 Rigid King’s Amber (against 3 Reckless Ametrine = 36 Spell Power and 30 Haste Rating). The amulet’s yellow socket is just designed for one Reckles Ametrine gem, which will grant addition 5 Spell Power bonus.

Important. Always try to stack Hit points from gear attributes than from enchants or gems! This will give better hit value in return, without lossless in Haste Rating and Spell Power.

New Ele profession topic

As I mentioned and described in detail about elemental shamans optimal useful and profitable professions in paragraph 1.5 Elemental Shaman Profession Recommendation (Ctrl+F -> type c.1.5), they are: Jewelcrafting+Mining, Alchemy+Herbalist, Jewelcrafting+Enchanting, Leatherworking+Skinning, Inscription+Herbalist. They all contain one Gathering profession, because raw materials on Molten server are very expensive and in the most cases are more expensive than finished crafted products. The professions posted above tend to profitable category, but if you are interested in some special profession abilities or their improvements to DPS meter, then I recommend you to develop Jewelcrafting and Engineering. Any skilled player, with a hunter or other caster character “avatar” online, will offer to you the same pair of professions.

Tip. Due to paragraph 1.5 Elemental Shaman Profession Recommendation we can easily switch from one of our profitable “pair”, which contains Jewelcrafting, to this one by replacing only one Gathering profession with Engineering. In my case, I switched from Alchemy+Herbalist to Jewelcrafting+Engineering in 3 days, during weekend, using AH as a raw materials resource base mostly. For such profession leveling I paid near 130 000 gold coins. That was just “Insane” profession leveling.

Jewelcrafting. This profession grants the possibility to equip 3 improved Dragon’s Eye gems into gear slots respectively. Being a PVE shaman you should be interested only in Runed Dragon’s Eye, which will grant to your character Spell Power sheet addition 48 points. This makes the effect of addition 2 Runed Cardinal Ruby gems equipped or one addition powerful Spell Power enchants applied! To make money with Jewelcrafting in pair with Engineering the Battleground and raiding are the only ways. Try to collect BG honor points (max 75000) then buy on them any kind of uncut epic gems (10000 points per gem) from Lady Palanseer (H) / Captain O’Neal (A). This will give to you between 700 and 1000 gold coins per crafted gem, depending by gem type and market demand. If you are active raider, then collect as many Emblems of Frost and/or Emblems of Triumph as possible. Convert them into Emblem of Heroism, using macro posted in paragraph 2.1. Macros, to buy uncut epic gems from Harold Winston in Dalaran.

Engineering. This profession grants the next very valuable enchants/devices not only for PVE criteria, but for PVP also:

  • Hyperspeed Accelerators. This is an engineer-only “enchant” to gloves. This item takes the same “spot” as an enchant from Enchanting. Allowing a skilled engineer (400) to increase their haste rating by 340 for 12 sec (1 min cooldown).
  • Springy Arachnoweave. This is an engineer-only “enchant” to cloaks. It will give a 30 sec parachute every 60 seconds. In patch WoW 3.2.0 added the Spell Power bonus of 27! Requires: Engineering (380).
  • Nitro Boosts. This is an engineer-only “enchant” to feet. It will give a 5 second speed increase every 3 minutes. The actual speed increase is 150%. . In patch WoW 3.2.0 added the Critical Strike bonus of 24! Requires: Engineering (405).
  • Frag Belt. This is an engineer-only “enchant” to belts. Allowing you to detach and throw a Cobalt Frag Bomb every 6 minutes, incapacitating targets for 3 sec in a 3 yard radius. Any damage will break the effect. This does stack with the Eternal Belt Bucklet! Requires: Engineering (380).

To make money with Engineering in pair with Jewelcrafting is possible by using this profession like a Gathering one. For this you need to complete the quest “The Zapthrottle Mote Extractor! (H)” or “The Zapthrottle Mote Extractor! (A)” from Mack Diver (H) or K. Lee Smallfry in Zangarmarsh, as a reward you will obtain the [Schematic: Zapthrottle Mote Exctractor] for next device – Zapthrottle Mote Exctractor. This item is used to extract motes from various clouds, gases, mists and vortices in Outland and Northrend. The extracted raw resources can be “dropped on AH”.
In Wrath of the Lich King:

  • Arctic Clouds in Howling Fjord, Dragonblight and The Storm Peks produce [Crystallized Air] and [Crystallized Water].
  • Cinder Clouds in the Savage Thicket in Sholazar Basin, the Obsidian Dragonshrine in Dragonblight, and the Cauldron of Flames in Wintergrasp produce [Crystallized Fire].
  • Steam Clouds around the Geyser Fields and Scalding Pools in Borean Tundra and throughout Sholazar Basin produce [Crystallized Fire] and [Cystallized Water].

Other very useful engineering devices during the raid period are: Field Repair Bot 110G (helps your allies to repair their gear), Super Sapper Charge (use for addition powerful AoE, Goblins specialization), Jeeves (repair bot + remote bank access for engineers only), MOLL-E (portable mail box), Gnomish Army Knife.


The described professions in this paragraph are oriented to maximize the character DPS and grants a lot of new useful abilities in WoW, which helps not only your character, but entire raid or party. For hi-end gamers, where no need so much gold coins, they make possible to earn enough gold through gameplay 🙂 by doing the Battlegrounds or specified raids. As I know, most players character, after few months of intensive raiding, have over 500 Frost Emblems and over 1000 Emblems of Heroism. Who have over 6 months of gaming experience in Northrend raids they have a few thousands of Emblems of Frost. To spend those emblems on uncut epic gems or Primordial Saronite is a good idea (23 Frost Emblems per Primordial Saronite). This is absolutely a new kind of uncommon money farming :). If you are interested to get addition gold coins per week, then begin to level up a new character with Mining and Blacksmithing professions. The paladin is the best class for this due to his Crusader Aura (+20% to speed) with a mount (+310% speed) makes mining farming just awesome (without “speed hacking”, which are mitigated on Molten). The mining profession is the best one to support the described here Jewelcrafting (JC) and engineering (Eng). Miners can farm Titanium and Saronite ore for JC and remaining Saronite ore should be smelted into Saronite Bars for Eng one. Using some Alchemy transmutation ability it’s possible to convert 8 Saronite Bars into 1 Titanium Bar, without smelting Titanium ore! It makes sense, when you will stack over 70 stacks of Saronite Bars. Also mining grants the possibility to farm [Crystallized Earth] and [Crystallized Shadow] from Saronite and Titanium veins mostly, which “mote extractor” can’t give.


Read This Before

Below are posted the most important add-ons for patch Wotlk, which most shamans must have. I have them installed anyway. Some of them must be configured first to make them work properly; otherwise there is no sense to install them. Depending by game patch and localization some add-ons will not work as supposed, in this case you must to search other similar variants, due to their version. All these nuances are described in the Synopsis section.

1. Important – very useful and valuable add-ons for a dedicated raider, especially in the Heroic mode.
2. Valuable – if you want to increase your in-game performance, then install these add-ons also.
3. Intermediate –just grants your character with new functionality modes.
4. Avoid – can be a source of low FPS, lags, serious UI bugs, restricted on Molten e.t.c.

Synopsis criteria:
1. Configuration.
1.1. Required – need to be configured before using.
1.2. Recommended – not required, but should be to make UI more convenient.
1.3. No need – no need; it’s configuration is balanced by default.
1.4. Universal – is usable for any class + spec, in PVE and PVP area.
1.5. By default – by default, but can be optimized under specified class.
1.6. Individual – must be configured under specified class for PVE or PVP.
1.7. Simple – the interface is simple, with few menu options.
1.8. Medium – the interface have many options, oriented in a list style.
1.9. Multilevel – very complex conf interface, with many tabs, which are linked (animation, sounds, speed, icons for a specific effect).

2. Complexity.
2.1. Low – easy to understand and use in the game.
2.2. Medium – average difficulty.
2.3. High – is hard to understand and working with the add-on; required deep experience for well using.


1. PowerAuras. Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable.

  • Configuration: required; individual; multilevel.
  • Complexity: high;

2. Heal Bot or VuhDo. Adds a panel with skinable bars for healing, decursive, buffing, ressing, range, checking and agro tracking.

  • Configuration: required; individual; multilevel.
  • Complexity: high;

3. DBM. Boss mods for all Wrath of the Lich King raids and 5-man dungeons.

  • Configuration: no need; universal; multilevel.
  • Complexity: medium;

4. Aloft / Tidy Plates. Customize and enhance unit nameplates. I am using Aloft personally, because the addon don’t change classical WoW UI.

  • Configuration: required; individuall; multilevel.
  • Complexity: medium/high;

5. Recount. Records Damage and Healing for Graph Based Display.

  • Configuration: required (positioning); universal; simple.
  • Complexity: medium;

6. TotemGuru. Shows totems dropped by other people in the raid.

  • Configuration: no need (you must position addon’s panel in right place); simple.
  • Complexity: low;

7. Quartz. Modualr casting bar.

  • Configuration: required (positioning and size); universal; simple.
  • Complexity: medium;

8. GearScore_Lite. Quickly and easily judge a player’s level of Gear.

  • Configuration: no need; universal; by default.
  • Complexity: low;

9. Class Loot. Kaliban’s Class Loot List provides ratings for all raid loot with respect to it’s suitability for different class/spec combinations.

  • Configuration: no need; universal; by default.
  • Complexity: low;

1. OmniCC. OmniCC is an addon that adds text to items, spell and abilities that are on cooldown to indicate when they will be ready to use. In other words: it turns all the standard analogue cooldowns into digital ones.

  • Configuration: no need; universal; simple.
  • Complexity: low;

2. LoseControl. LoseControl makes it easy to see the duration of crowd control spells by displaying them in a dedicated icon onscreen.

  • Configuration: no need; universal; simple.
  • Complexity: low;

3. Gatherer. Gatherer is an addon for herbalists, miners and treasure hunters in World of Warcraft. It’s main purpose is to track the closest plants, deposits and treasure locations on your minimap. The addon does not track like a tracking ability does, rather it “remembers” where you have found various items in the past. When you view your World Map, you will also see the item locations marked on the particular map you are viewing there.

  • Configuration: recomended; universal; simple.
  • Complexity: medium;

4. ButtonForge. Button Forge is an Action Bar addon that allows you to create completely new Action Bars (as many as you want). Each bar can have up to 1500 buttons organised into rows and columns (up to 5000 buttons total).

  • Configuration: required; individual; medium.
  • Complexity: medium;

5. Plate Buffs. PlateBuffs (PB) displays people’s buffs and debuffs above their nameplates.

  • Configuration: recomended; individual; simple.
  • Complexity: medium;

6. Gladius. Gladius adds enemy unit frames to arenas for easier targeting and focusing. It is highly configurable and you can disable most features of this addon.

  • Configuration: recomended; individual; multilevel.
  • Complexity: high.
  • Warning: — can be a source of UI bugs and low FPS.

7. Move Anithing. MoveAnything enables you to move, scale, hide and adjust transparency of just about any screen element in WoW, offering tools to help you customize your UI. Some other frame modifications are also possible using MA’s Frame Editors (Introduced in 11.b2), including framestrata, frame grouping and more. I used this addon to change the position of default WoW unit frames near middle of the screen and their buff and debuff locations.

  • Configuration: required as indicated in addon name; individual; multilevel.
  • Complexity: high.
  • Warning: — can be a source of UI bugs.

8. Range Display. Is a simple range display addon. It is using spell range, item range and interact-distance based checks to determine the approximate range to your current target.

  • Configuration: required; individual; simple.
  • Complexity: low.

9. Loot Filter. Are you tired of deleting all the crap items from your inventory that you get from looting corpses? Or are you tired of having to manually click the items you want from a corpse? Then this addon is for you. It lets you filter loot by quality, item name and item value, and helps you keep your inventory clean. It also features an option to easily sell or delete items in bulk. The best type of add-on for those, who farming different NPC (like in-game elementals). Also apply Auto Loot checkbox for in-game interface (Interface->GameTab->Controls->Auto Loot) for better performance!

  • Configuration: required; individual; simple.
  • Complexity: low.
  • Warning: — Be very and very careful with this add-on!!! Remove all checkbox from options on “Clean” tab! Open command: “/lf”.



1. Spell Flash. This addon is able to make suggestions of what spell you may want to cast next by flashing on top of the spell buttons. It’s an addition “flash” support for OmniCC addon.

  • Configuration: no need; universal; by default.
  • Complexity: low;

2. Button Timers. ButtonTimers is action buttons with timers attached. The timers can be configured to show a buff/debuff or the cooldown of a spell. The timers are highly configurable, with lots of options to play with. Addition functionality for OmniCC.

  • Configuration: recomended; individual; medium.
  • Complexity: medium;

3. Auctioneer. From purchasing to posting, the Auctioneer Suite provides time-tested tools to allow you more time to actually play your characters or play the market. As you will soon discover, it is much more than a simple “Auctioning AddOn”, the Auctioneer Suite also shows in-depth information for all game items, such as those used in quests or recipes, enchanting, milling, prospecting and more. The addon is supported by a few sub-addons, which gives addition information, installed by default. In general, I noticed this addon enough confused and powerful – the time is required to understand how to manage him well, due to fact, that on Molten server things looks differently on AH pricing.

  • Configuration: by default; individual; multilevel.
  • Complexity: high;

4. Spell Alerter. SpellAlerter is a basic spell alert mod based off the original SpellAlert mod. See the images for the different alert types you can setup.

  • Configuration: no need; universal; simple.
  • Complexity: low;

5. NPC_Scan. _NPCScan tracks seldom-seen rare mobs by proximity alone, making the old “/targetexact …” macros obsolete. It has the same range as those targeting macros, but you won’t have to mash any buttons. Just go about your business and let _NPCScan alert you when it finds something. Can be configured to find any other NPC, using WoWhead DB. Just search your NPC, type “Links” button there and check the “Markup Tag” field code (For, example: 50882 Chupacabros ).

  • Configuration: recomended; individual; simple.
  • Complexity: medium;
  • Warning: need to delete “creaturechace.wdb” file in WoW folder to reset it’s database;

6. NPC_Overlay. NPCScan.Overlay is an addition to _NPCScan that adds map overlays for rare mob patrols. When you search for a rare in _NPCScan, _NPCScan.Overlay will show where it patrols until you find it.

  • Configuration: recomended; individual; simple.
  • Complexity: simple;



1. AVR. AVR (Augmented Virtual Reality) allows you to draw and add lines, circles and other markings on the 3D world itself. All markings may also be shared with others. Suitable for example to mark locations when explaining raid tactics. These marks can even be left visible for the fight itself.
Warning! Decreases UI FPS to 10-15, abandoned project, on some servers counts as a “cheating” addon.

2. Omen. Omen is a threat meter.
Warning! If you run with full PVE talented spec, being a ele shaman you don’t need this addon. Most addon versions make a “FPS lag spike”, when you drop your totems.

Stats Priority

There is nothing uncommon to say about stats abilities and their priority. Overall the Internet you will find a lot of well explained threads about this. Most guides about elemental shamans, as players had seen it before, include only: Stats description, Gems, Enchants, Rotations and rarely Talents. In this guide I posted a lot of unknown and uncommon things about low studied shaman’s Spec. This paragraph is just a supporting Info for the next two paragraphs. Here I focused explanations on our Soft-cap and Hard-cap stat values mostly, because they are bad explained in Web threads mostly.

The “Cap” may be used when referring to gear itemization. For example, players theorycraft about the hit cap, the expertise cap, the dodge cap, the spell penetration cap, and others.

Hard-cap. A “hard cap” is a point beyond which a stat becomes useless. For example, 1400 armor penetration rating bypasses 100% of all armor, so more rating has no effect. A spellcaster with 17% increased chance to hit will never miss a boss, so this is the hard cap for hit rating for casters.

Soft-cap. A “soft cap” is either the point at which a stat stops providing a particular benefit but continues to provide others, or the point beyond which a temporarily active buff will push the stat over a hard cap. For an example of the first, a defense rating of 689 is sufficient to eliminate the chance of a boss getting a critical hit against you, so further defense will not have any effect on your chance to be critically hit, but will still increase your chance to parry, dodge, block and be missed by attacks.

Stat Priority

1. Hit
Hard-cap: 17%; Soft-cap: 14-15%; 26.23 Hit Rating grants 1% hit chance @lvl80.

In Wotlk we have a 17% chance to miss. This equates to needing 17% hit on your character Sheet (excluding talents, raid buffs and so on). The elemental shamans can stack Elemental Precision talent. At rank 3th, this talent gives us an additional 3% chance to hit with all our schools of spells. This talent is a must for PVE ele shamans, because the talent provides a 30% threat reduction also (so dismiss your Omen). Draenei shamans, due to their racial aura (+1% Hit) have a reduced Soft-cap value.

2. Spell Power
Hard-cap: as much as possible; Soft-cap: missing; 100 Spell Power increasing spell damage, based to Spell Power Coefficients% (SPC%).

After hit chance is Soft-capped the Spell Power is our primary offensive stat and the one which we stack as high as possible. This stat determines how hard our spells hits due to SPC%. Most of the time, you will be gemming and enchanting to improve this stat.

3. Haste
Hard-cap: 1100-1500; Soft-cap: 1000-1100; 32.79 Haste Rating grants 1% haste.

This is our second strongest offensive stat. We should stack this stat until our Lava Burst and Chain Lightning spell cast time is near 1 sec (GCD), which requires a Soft-cap haste rating of 1100 points (33.67%). There is no sense to stack enough haste to turn our Lightning Bolt casting time to GCD!

4. Critical Strike Rating
Hard-cap: 50% -71% (ideally unreal 100%); Soft-cap: 40-50%; 45.91 Crit Rating grants 1% crit chance.

This is our weakest offensive stat until we reach the under BiS gear set (over 6.2kGS). There is no sense to enchant or gem this stat. Try to stack some critical chance from gear and trinkets only, if Hit and Haste are Soft-capped.

5. Intellect
Hard-cap: as much as possible; Soft-cap: missing; 100 Intellect grants 1500 mana also 166.7 Intellect grants 1% Spell Crit.

This is a core passive stat that affects both our natural mana regeneration and our spell critical strike rating. It is on our gear by default and don’t stack properly. We use it on shield enchants, because is nothing better to enchant a shield.

6. MP5
Hard-cap: as much as possible; Soft-cap: missing; 100 mp5 = 100 mana reg per 5 sec (simple).

This is useless for elemental shamans as Spirit, Agility and Strength, especially over 6kGS.

7. Stamina
Hard-cap: as much as possible; Soft-cap: missing; 1 Stamina grants 10 HP.

Stamina is a stat you will collect passively on gear like Intellect. Due to the requirements of our Meta gem, you will find yourself needing two blue gems in your gear, which grants Stamina by default. In this case, use Glowing Dreadstone.

8. Spirit
Hard-cap: as much as possible; Soft-cap: missing.

Completely useless for ele shamans. No ‘elementalist’ gear have this stat. You can stack Spirit only form Marrowgar’s Bonespike Dagger.

Gemming BiS gear


There is nothing to say something different or uncommon about gemming a gear set, because this theme is well known and obvious. The gear socket optionally should be stacked with required color to stack some bonus stats. In general you can see on the most BiS geared Retry Paladins all red sockets filled with red gems of Strength and a lot of yellow or blue sockets also filled with Strength gems; the MM Hunters, Warriors and Combat Rogues prefer to stack Armor Penetration on all available sockets; the BM Hunters prefer to stack Attack Power through gems; the Prot Paladins filling their gear with blue Stamina gems and e.t.c. Most classes also have the same socketing technology. They are socketing the required gem by color only to get the Meta Gem buff. But some casters can have a bit different “socketing formula”, due to their multivariate talents and how the talents can be improved by some stats.

The rules of gemming the elemental shaman’s gear:

1. Build your gear set with items, which contains red and yellow sockets mostly.
2. Get and equip the gear items, which have more sockets.
3. Try to fill the required gems into gear item, which grants addition 7 Spell Power bonus.
4. Try to fill your gear with gems, which contains Spell Power attribute firstly and Haste attribute secondly.
5. Never stack full Haste gems.

Under 6kGS to apply the gems is simple enough as was explained in paragraph 2.2. GS Under 6k. All red sockets fill with Runed Cardinal Ruby, yellow – Reckless Ametrine, blue – Glowing Dreadstone.

First ruler’s option say: “Try to collect not only the specified gems under a gear item, but a specified gear under preferred “class gems” like Spell Power and Haste”. For example, the Bracers of Fiery Night are better than Bloodsunder’s Bracersand no matter the “Fiery Night” are Cloth type; the Cloak of Burning Dusk is better than Frostbinder’s Shredded Cape; the Amulet of the Silent Eulogy is better than Blood Queen’s Crimson Choker (really “Queen’s” neck normal is great, but on heroic that blue socket make it good for mages, locks, shadow priests mostly; read more in paragraph 2.4. Elemental Shaman BiS Set ).

The second rule’s option give to us the decision to choose between character class T10 items and items with one addition socket (you should choose between Sanctified Frost Witch’s Kilt and Plaguebringer’s Stained Pants; read paragraph 2.4. Elemental Shaman BiS Set ).

The third rule’s option points us to mathematical calculations. Really, let’s analyze the Split Shape Belt. With Eternal Belt Buckle enchant we can attach an addition socket to the belt. If we will fill all 3 sockets with Runed Cardinal Ruby , then summary item Spell Power will be the next: 151 + (3×23) = 151 + 69 = 220 SP. Now let’s stack the yellow belt’s socket with Veiled Ametrine: 151 + (2×23) + 12 + 7(socket bonus) = 151 + 46 + 12 + 7 = 216 SP. In the second case we lost only 4 SP points, which is not so horrendous, but gained addition 10 Hit points, which can be very valuable at BiS gear (because we dismissed “Maghia’s” trinket).

The fourth rule’s option point’s us to previous paragraph. The shamans should stack only to attributes through gems, which have higher priority at specified GearSet.

The last rule’s option say: “Never stack pure Haste rating through gems, because it’s a pure waste of valuable points! Exception if you are Restoration Shaman!”.

The gems, which should be used in PVE gear:
1. Red socket: Runed Cardinal Ruby (+23 Spell Power) – by default.
2. Red socket: Runed Dragon’s Eye (+39 Spell Power) – for Jewelcrafters only (max 3).
3. Yellow socket: Rigid King’s Amber (+20 Hit Rating) – if your character’s Hit is low.
4. Yellow socket: Reckless Ametrine (+12 Spell Power and +10 Haste Ratin) – by default.
5. Yellow socket: Veiled Ametrine (+12 Spell Power and +10 Hit Rating) – to turn your character Hit into soft-cap range at BiS gear by dismissing “Maghia’s” trinket.
6. Blue socket: Glowing Dreadstone (+12 Spell Power and +15 Stamina) –by default to activate Meta gem; nothing better.
7. Meta socket: Chaotic Skyflare Diamond (+21 Critical Strike Rating and 3% Increased Critical Damage).
8. Prismatic socket: Runed Cardinal Ruby.

Tip. I noticed that some players prefer to fill ele shaman gear’s blue sockets with Nightmare Tear to activate Meta gem (two blue gems are required), because this gem matches any socket. It’s not good idea anyway. The elemental shaman’s BiS gear have only 3 blue sockets (shoulder, chest and ring). The ring should be filled with Runed Cardinal Ruby (no better option). If you will fill shoulder or chest blue sockets with Nightmare Tear gem (only one “Tear” can be filled!), then you will receive +10 to all base stats. Now look at previous paragraph. Only Intellect can grant some benefits to DPS meter by increasing Critical Rating by scanty level of 1% from each 166.7 Intellect. The +10 Stats to Intellect, Strength, Agility, Stamina and Spirit are completely useless and ridiculous. If you will fill the specified items with Glowing Dreadstone, than your character will receive addition 12 Spell Power and 30 Stamina, which is on 5 Stamina more compared to previous variant! The weight of addition 12 Spell Power compared with +0.06% critical chance, from one “Tears”, is obvious. My opinion: the Nightmare Tear is perfect for Retry Paladins, Feral Druids, and good for Hunters, Rogues and Enhancement Shamans to activate Meta gem. Their offensive abilities benefits a lot form Strength, Agility and Intellect.



Due to previous paragraph our main task is to stack both primary stats: Spell Power (SP) firstly and Haste Rating (HaR) secondly. Only some character items haven’t any good SP or Haste enchants and we should use something different.



By default: Arcanum of Burning Mysteries (+30 Spell Power, +20 Critical Strike Rating).
– You need Kirin Tor reputation at revered or higher to buy this.

By default: Greater Inscription of the Storm (+24 Spell Power, +15 Critical Strike Rating).
– You need Sons of Hodir reputation at exalted to buy this. You can use Emblem of Triumph to increase reputation with many Northrend factions by purchasing specified badges.

For scribers: Master’s Inscription of the Storm (+70 Spell Power, +15 Critical Strike Rating). 

By default: Scroll of Enchant Cloak – Greater Speed (+12 Haste Rating).
For tailors: Lightweave Embroidery (chance to increase SP by 295 for 15 sec).
For engineers: Springy Arachnoweave (+27 Spell Power (beginning from WoW 3.2.0) and a 30 sec parachute every 60 seconds). 


By default: Scroll of Enchant Chest – Powerful Stats (+10 to all base stats).


By default: Scroll of Enchant Bracer – Superior Spellpower (+30 Spell Power).
For leatherworkers: Fur Lining – Spell Power (+76 Spell Power).
For blacksmiths: Socket Bracer (+1 gem socket). 

By default: Scroll of Enchant Gloves – Exceptional Spellpower (+28 Spell Power).
For engineers: Hyperspeed Accelerators (+340 Haste Rating for 12 sec every 1 min).
For blacksmiths: Socket Gloves (+1 gem socket). 

By default: Eternal Belt Buckle (+1 gem socket).
For engineers: Addition Frag Belt (throw a Cobalt Bomb every 6 minutes, incapacitating targets for 3 sec in a 3 yard radius). 


By default: Sapphire Spellthread (+50 Spell Power, +30 Stamina).


By default: Scroll of Enchant Boots – Icewalker (+12 Hit Rating, +12 Critical Strike Rating).
For engineers: Nitro Boosts (will give a 5 sec 150% speed increase every 3 minutes and +24 Critical Strike Rating (beginning from WoW 3.2.0)). 


By default: Scroll of Enchant Shield – Greater Intellect (+25 Intellect).



For enchanters: Enchanting Ring – Greater Spellpower (+23 Spell Power).


One-Handed Weapons

By default: Scroll of Enchant Weapon – Mighty Spellpower (+63 Spell Power).



By default: Scroll of Enchant Staff – Greater Spellpower (+81 Spell Power).

So, our main question now is:
“Which profession combinations are better for elemental shamans?”

Comparison & Analyse
Scribers (SC): +46 Spell Power.
Tailors (TL): % chance to buff 295 Spell Power for 15 sec. 
Enchanters (EnH): +46 Spell Power. 
Engineers (EnG): +27 Spell Power; +24 Critical Strike Rating; +Parachute; +340 Haste for 12 sec; Frag Belt; +150% moving speed for 5 sec. 
Leatherworkers (LW): +46 Spell Power. 
Jewelcrafters (JC): +48 Spell Power. 
Blacksmiths (BS): +2 prysmatic sockets => +46 Spell Power. 

It’s obvious that EnG should be our main Crafting profession due to the best improvements to our overall stats in PVE and PVP criteria. Really, +27 SP and +24 CrR are nice values compared with default enchants. A parachute (with 1 min cooldown) is great ability, especially at VDW, even after Nitro Boosts “backfires”. The Hyperspeed Accelerators have great buff to keep our LB casting time near 1.1 sec, while our Elemental Mastery is on cooldown. The Frag Belt can save you from packs of incoming trashes, while your Earthbind Totem is on cooldown. The Nitro Boosts is just superb to escape from some boss deadly abilities (like PP’s Maleable Goo; Rotface’s Slime Spray, while near you is a Big Ooze or Slime Pool; Sindragosa’s Blistering Cold; LK’s Vile Spirits). I don’t say something about PVP even.

So, the second important question is:
“What profession to get in pair with Engineering?”

It’s obvious that JC (with +48 SP) is better than BS (with +46 SP from addition two sockets) and EnH (+46 SP). Really, Runed Dragon’s Eye grants +39 SP, which is on +16 SP more than Runed Cardinal Ruby have (+23 SP). Let’s check it by replacing standard gems. For example, 3xRCR = 69 SP and 3xRDY = 117 SP; difference = 117 SP – 69 SP = 48 SP (Summary JC buff)! LW grants addition +46 SP compared with default Bracer enchant of 30 SP (76 SP – 30 SP = 46 SP), which is on 2 SP less than JC grants. SC grants addition 46 SP, but 5CrR less (70 SP – 24 SP from “Storm” enchant = 46 SP and 15 CrR – 20 CrR = -5 CrR) than JC grants in pair with standard Greater Inscription of the Storm enchant. About TL, it’s not our profession by default. A chance to increase SP by 295 for 15 sec sounds great, but such kind of enchants are not good for casters without DoT based DPS, like Black Magic also is. Such kind of enchants, which have a chance to proc powerfull stats, are good for DoT DPS based casters and melee characters. They can proc frequently before you get “Spiked”, “Entombed”, while you should to run with a debuff, just before a boss phase will change (you are not able to DPS in the most cases). Compared to other type of professions JC is very profitably, but is very hard to level and learn all recipies also. I just demonstrated the best profession in pair with EnG above. You can choose any other one if you prefer to craft something different, because you will not lose too many offensive stats anyway.

My Verdict. Get Engineering and Jewelcrafting professions.

Black Magic Buff. The most confused discussion is around Scroll of Enchant Weapon – Black Magic enchant in comparison with Scroll of Enchant Weapon – Mighty Spellpower.

As I posted above about TL enchant the Black Magic have the same problem. The WoW community discovered that Black Magic have a 35% chance to proc 250 Haste Rating for 10 sec, with a 35 seconds internal cooldown! Notice, a 35% chance to proc! During intensive movement encounters your chance to proc it is lowest even (you can proc it like 5-10 sec after cooldown). Moreover, over 6kGS your Haste Rating is Soft-capped and EnG Gloves can easily replace the functionality of this enchant. More important is next: EnG Gloves are manageable – you can proc them with Blood Fury (for orc race only) or while some of your trinkets buff is working, controversy is Black Magic buff, which can proc while you are “Spiked” or under Unchained Magic debuff (as an example). I think this enchant was designed for patch WoW 3.1 or 3.2. If your GS is under 5.5kGS and your character Haste Rating is under 700 points, then you can get this enchant as the best for weapon. During ToC and ICC, especially in Heroic modes, while T10 gear is available, nothing is better than Enchant Weapon – Mighty Spellpower. The Black Magic can use Mages, Shadow Priests and Locks mostly, because they need a lot of Haste and their dozens of DoTs can proc this enchant buff immediately after cooldown. About the Black Magic enchant I can’t tell more “deep” than Sihmm did – read his article “Black Magic: Stay away from da voodoo”.

Totems Optimization in Raids

Shaman Totems Overview
All shaman’s totems are divided in 4 “element groups”: Earth (Nature-based spells), Fire (Fire-based spells), Water (Water/Frost-based spells) and Air (Nature-based spells). Once totem is put down it cannot be moved, but a new totem can be used to replace it. Only one totem from each “element group” can be dropped at the same time. In other words, the player cannot activate two spells that use the same totem because the last spell will override the previous one. Totems are immune to AoEs and DoTs, and must be specifically attacked to be destroyed. Totems only trigger a 1 second GCD as opposed to the regular 1.5 second GCD. Totems are also considered Physical spell school so they can be dropped even when silenced. They have 30-40 yards mostly party/raid area effect for 5 min. All totems can be divided in 3 combat categories: Offensive, Defensive and Utility.

1. Earth Totem Spells (Defensive totems): Earthbind Totem, Stoneskin Totem, Stoneclaw Totem, Strength of Earth Totem, Tremor Totem, Earth Elemental Totem;
2. Fire Totem Spells (Offensive totems): Searing Totem, Totem of Wrath, Magma Totem, Flametongue Totem, Fire Elemental Totem, Frost Resistance Totem;
3. Water Totem Spells (Utility totems): Healing Stream Totem, Mana Spring Totem, Cleansing Totem, Mana Tide Totem, Fire Resistance Totem;
4. Air Totem Spells (Offensive/Defensive totems): Windfury Totem, Grounding Totem, Sentry Totem, Nature Resistance Totem, Wrath of Air Totem.

In general, for PVE areas totem usage is not so important and crucial. You can bind them to your Call of the Elements, Ancestors and Spirits Spell the most common totem combinations for universal usage. Things going difficulty when is need to play with a shaman in PVP areas, because the totems taking main role there. You need to key bind practical 60% of available totems and drop them fast in right order depending by duel, BG or arena situation. There isn’t possible to win any duel or arena if you are not master of totem usage (practically they grant 40% of shamans performance). I should to admit, that Offensive, Utility and Offensive/Defensive totems combat category have defensive spell – Resistance Totems. It was implemented by Blizzard for PVP purpose to let players to use different defensive spells at the same time due to previous explanations.

Totems Priority
Earth: 1. Strength of Earth; 2. Stoneskin Totem.
Fire: 1. Totem of Wrath; 2. Flametongue Totem.
Water: 1. Mana Spring Totem; 2. Healing Stream Totem.
Air: 1. Wrath of Air Totem; 2. Windfury Totem.

Common Totem Combinations
The following applies regardless:
1. Totems do not stack. Two Totems of Wrath does not mean more Spellpower.
2. Totems that have been enhanced by talents will overwrite Totems that aren’t (this not working as intended always).

Totem common combination usage mostly depends by party and/or raid composition and the number of shamans in the raid.
1. One Elemental Shaman. Drop Strength of Earth Totem, Totem of Wrath, Mana Spring Totem, Wrath of Air Totem.
2. Two Elemental Shamans. First shaman should drop the previous combination. Second one should drop: Stoneskin Totem, Searing/Fire Elemental Totem, Healing Stream Totem, Windfury Totem.
3. Elemental/Restoration Shamans. Elemental shaman should be dropping Ele shaman totems combinations by default while Restoration shaman: Stoneskin Totem, Frost Resistance Totem, Healing Stream/Mana Spring (double Ele totem) Totem, Windfury Totem.
4. Elemental/Restoration/Enhancement Shamans. Elemental shaman should be dropping: Stoneskin Totem, Totem of Wrath, Healing Stream Totem, Wrath of Air Totem. Enhancement shaman should be dropping: Strength of Earth Totem, Magma Totem, Healing Stream Totem, Windfury Totem. Restoration shaman should be dropping: Stoneskin Totem, Frost Resistance Totem, Mana Spring Totem, Nature Resistance Totem.

Enhancement shamans can improve the Strength of Earth Totem by sharing 3 points to Enhancing Totems to receive 15% increased effect to the totem (155 + 15% = +178.25 to Strength and Agility). Also they can improve Windfury Totem using Improved Windfury Totem talent to receive +4% increased haste granted (16% +4% = 20% total). There is possible to improve Stoneskin totem but that is pure PVP purpose.

Restoration shamans can improve the Mana Spring Totem by 20% and Healing Stream Totem by 45% using Restorative Totems talent (91 MP5 + 20% = 109.2 MP5). It’s funny but paladins can share Restoration Aura with 92 MP5 and that has priority.
Be ready to change your totems due to “Totems Priority” list if some shaman character will die in raid.

Important. The totems which are improved by character talents should be dropped by specified characters, otherwise their effects will be overwritten (some Molten issues). For example, if Elemental shaman will drop Mana Spring Totem (especially firstly) the totem buff will be shared to Restoration shaman with 91 MP5 only. Totem buff is triggered if dropped by talented character only.

Tip. Talented totem buff cannot be shared to all party or raid members. His buff is linked to talented character only, which dropped the totem.

Tip. Totems can be removed by using Call to Earth (restoring % of mana at the same time). You can dismiss totems one by one by right clicking on them on totems panel under character UI.

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